EducationUniversité de SherbrookeBachelor's Degree in Computer Science
September 2009
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May 2012
Internships at Ubisoft Montréal, Presagis and Ludia
Collège Lionel-GroulxTechnical Degree in Computer Science
September 2006
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May 2009
Internship at Absolunet
Skills
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ExperienceEidos-MontréalPrincipal Generalist Programmer
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now
Senior Generalist Programmer
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Initially worked on a distributed version control system optimised for game assets, with a mix
of C#, Node, and Angular work.
Then, pivoted to building a variety of tools and services to suit the needs of game
productions, including:
Also handle planning, development, documentation, training and support for all of those.
LudiaLead Tools Programmer
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Tools Programmer
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Developed features for our internal game engine, written in C++, and tools written and C# with WPF.
Notably includes editors for scenes,
animations and materials, as well as the entire asset processing pipeline.
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